Hi, I'm Oliver.

Coffee enthusiast with a love for all things tech. Tech enthusiast with a love for all things coffee. Studying for my Bachelor's in Computer Science at USW.

Writing a portable save & load system

I recently wrote a post which explained how Brackeys' Save & Load system could be fixed so that it isn't victim to a major security flaw regarding BinaryFormatter, by instead using BinaryWriter and BinaryReader. This guide will explain how to write a better, portable, more scalable save & load system from the ground up.

Buckle your seatbelts, we have a lot to cover.

Tuesday, 27 April 2021 · 17 min · Oliver

Fixing Brackeys' save & load system

Recent news has hit that BinaryFormatter has a major security flaw, and should be removed from production use as soon as possible. This guide will cover an alternative approach to creating a save & load system for your Unity game.

Saturday, 27 February 2021 · 15 min · Oliver