Hi, I'm Oliver.
Coffee enthusiast with a love for all things tech. Tech enthusiast with a love for all things coffee. Studying
for my Bachelor's in Computer Science at USW.
I recently wrote a post which explained how Brackeys' Save & Load system could be fixed so that it isn't victim to a major security flaw regarding BinaryFormatter
, by instead using BinaryWriter
and BinaryReader
. This guide will explain how to write a better, portable, more scalable save & load system from the ground up.
Buckle your seatbelts, we have a lot to cover.
Recent news has hit that BinaryFormatter
has a major security flaw, and should be removed from production use as soon as possible. This guide will cover an alternative approach to creating a save & load system for your Unity game.